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Thread Statistics | Show CCP posts - 15 post(s) |

Lt Angus
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 10:58:00 -
[1]
Edited by: Lt Angus on 25/07/2008 11:01:39 Sounds good overall, but feel it might nerf blaster ships more then speed ships and tracking will become a whole lot more important, AB ships will be able avoid slow trackers, very intresting 
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
|
Posted - 2008.07.25 11:04:00 -
[2]
Edited by: Lt Angus on 25/07/2008 11:08:48
Originally by: CCP Nozh
Originally by: Lt Angus Sounds good overall, but feel it might nerf blaster ships more then speed ships
On the other hand, if you fit a warp scrambler and stasis webifier, the overall speed reduction is much greater than 90%. That is, if your target is using a MWD not an afterburner.
But this is something we'll be keeping a close eye on.
Yea just wondering how well a blaster ship will track an AB ship with 50% web might end up being the long awaited tempest boost  and can minmatar recons get a web strenth bonus to replace painter bonus
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
|
Posted - 2008.07.25 11:12:00 -
[3]
Edited by: Lt Angus on 25/07/2008 11:12:17
Originally by: Zaskarr In before nano*** QQ. Ah, too late.. CCP, don't get discouraged by all the whining you'll read here. These changes are needed, no matter what a vocal minority shout here. Protip to all: first read the blog, THEN poast!
not sure why nano users would cry, sure they going slower but the change looks to make speed fits a proper ship fit with 50% webs, vagabond seems untouched by the changes
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
|
Posted - 2008.07.25 11:21:00 -
[4]
Originally by: Raquel Trotter Well what will be left for minmatar ships now? Speed is their only advantage currently over other races ships for most classes. I hope to hell that CCP are considering how minnie ships are balanced with other races after this change..
Also agree with other ppls comments that this seems to be another step in encouraging blobbing tactics.
if they are faster before the nerf they are faster after the nerf, overall speed is preety meaningless, relitive speed is what counts and it isnt changing much
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 11:22:00 -
[5]
and as said earlier this makes arazu the new rapier 
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 11:38:00 -
[6]
Originally by: Sid Zero I have a suggestion for keeping Guerilla warfare tactics viable, even making it more viable, with the proposed nano nerf.
If speed is nerfed, gatecamping should be nerfed too. 1) double lock time at gates 2) remote sensor boosters are disabled at gates 3) warp core stabilisers get a revamp: instead of making a ship completely immune to scrambling, they introduce a delay before scrambling kicks in. And throw away the ridiculous drawbacks currently associated with them - gimping your setup by dedicating 1 or 2 slots to these modules is already enough.
why? this change makes escaping camps even easier, 50% webs at a gate camp, good luck getting any kills
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 11:46:00 -
[7]
Originally by: Pushtan Scram/Disruptors shut off mwd's 
One word. Arazu.    
Fuggen EPIC
only scrams do, and they might not stop warping after their changes either
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
|
Posted - 2008.07.25 11:48:00 -
[8]
Edited by: Lt Angus on 25/07/2008 11:48:59
Originally by: Billy Merc So....what does ccp plan to do with vagabonds then ??
Seeing as tho all they have going for them is speed (even as per your ship description "fastest cruiser in existance")
not that i fly mine much these days...just curious
vagabond will still be fast and works outside web range so only change will be it fears arazu's and is easier to track/hit with missiles, whether its buffer can keep up with the increased dmg it will take is to be seen, not that it runs its mwd 24/7 anyway
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Deep Core Mining Inc.
|
Posted - 2008.07.25 11:54:00 -
[9]
Edited by: Lt Angus on 25/07/2008 11:54:54
Originally by: Sid Zero
Originally by: MirrorGod
Originally by: Sid Zero I have a suggestion for keeping Guerilla warfare tactics viable, even making it more viable, with the proposed nano nerf.
If speed is nerfed, gatecamping should be nerfed too. 1) double lock time at gates 2) remote sensor boosters are disabled at gates 3) warp core stabilisers get a revamp: instead of making a ship completely immune to scrambling, they introduce a delay before scrambling kicks in. And throw away the ridiculous drawbacks currently associated with them - gimping your setup by dedicating 1 or 2 slots to these modules is already enough.
Yeah let's throw low-sec piracy out the window too, great idea.
Low sec piracy != Gatecamping with a medium to large gang. As a matter of fact, these changes should boost lowsec pvp, by making it possible for people to move more freely throughout lowsec, in order to get to minerals, plexes and missions, or to rat in belts --> belt piracy might even get slightly resurrected.
Furthermore, solo players would have more of a say in who they want to engage, meaning that a lot of the pvp will be between evenly matched players that are both looking for fights and want to take each other on.
Not just the little guys getting ****d constantly.
eccept theres no good rats in low sec belts and the most profitable ore to mine outside 0.0 is veldspar, so theres no reason to be in a low sec belt
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.25 14:25:00 -
[10]
Edited by: Lt Angus on 25/07/2008 14:25:23 Quite a big missile boost too, all tracking weapons will suffer my pvp drake looks nicer then ever 
Shhhh, Im hunting Badgers |
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Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.25 15:49:00 -
[11]
Originally by: Xaen
Originally by: Lt Angus
Originally by: Raquel Trotter Well what will be left for minmatar ships now? Speed is their only advantage currently over other races ships for most classes. I hope to hell that CCP are considering how minnie ships are balanced with other races after this change..
Also agree with other ppls comments that this seems to be another step in encouraging blobbing tactics.
if they are faster before the nerf they are faster after the nerf, overall speed is preety meaningless, relitive speed is what counts and it isnt changing much
Except that you'll now get torn apart by missiles and drones.
If this goes through, HACs are dead.
thats why they should nerf missile dps since they can hit everything now while the rest of the guns have to track with 50% webs
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.25 17:43:00 -
[12]
Originally by: Tiirae people raving about the 4km vagabond setup posted seem to be missing that:
- it has a t1 mwd - it has no skills
so if you add decent navigation skills and faction mwd you will be able to achieve that speed for like 250m or something, which is pretty reasonable.
after the patch tech1 mwd adds same speed as gist and that is with maxed dev skills
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.26 11:11:00 -
[13]
Edited by: Lt Angus on 26/07/2008 11:12:53
Originally by: DeadDuck
Originally by: Lt Angus Edited by: Lt Angus on 25/07/2008 11:12:17
Originally by: Zaskarr In before nano*** QQ. Ah, too late.. CCP, don't get discouraged by all the whining you'll read here. These changes are needed, no matter what a vocal minority shout here. Protip to all: first read the blog, THEN poast!
not sure why nano users would cry, sure they going slower but the change looks to make speed fits a proper ship fit with 50% webs, vagabond seems untouched by the changes
The only reasons I can figure out is that: they will not disengage as fast as they used. They will not run to the gates as fast as they used and missile boats will hit them, when until now they were pretty much immune. In the end the odds of actually a fight happens will sky rocket.
Yea but I fly quite a slow gankier vagabond currently and it works just as well, going above 4000 is kinda pointless in a ship that cant track and mwd. and ive seen so many superfast vagas bump off the gate only to be webed and die 
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.26 11:57:00 -
[14]
Originally by: Dendo Ordoss
Originally by: Malachon Draco A few points:
- People who say that it was possible to go on 0.0 roams before nanos, so it should be possible after. You are mistaken. 0.0 has changed. You will be surrounded by defenders using jumpportals and wiped out in your small gang if you jump through the next gate. Its not that nanogangs don't use scouts, its that nanogangs can go through small gatecamps without being slowed down enough for a big blob to catch them.
- That is not just a matter of getting to warp faster. A nanogang will typically be able to jump into a 10-15 man gatecamp and run off without losses if they just run off. Nanogangs don't kill anything while running off, but they can run through smaller gatecamps. That is important because otherwise the only alternative becomes to log off or cloak (unless you want to Leeroy and die horribly).
- Not being able to be hit while doing 5kms is not that much of a problem, since you won't be hitting anything yourself either. Its almost like a cloak, except there are counters to nanoing, but not to cloaking.
- Do not base your game changes on EFT, or even Sisi. Sisi is not Tranquility, you don't have to deal with motherships, titans, jumpbridge networks on Sisi. All of those affect the environment in which nanos are used, and are part of why nanos are needed to keep small gang warfare outside of camping a bloody gate for 3 hours viable.
- If you make changes, make them gradually. Why would you change 15 things at the same time? Make 1 or 2 changes, then see if the result is what you want. If you change 15 things at the same time, and you **** up, then you still don't know which of the 15 things was 'too much'.
- If nanos are no longer viable, it will make less fights happen. People are not gonna keep coming in small gangs if they get blobbed time after time and forced to logoff. If you would give normal ships just a bit more ability to fight back when attacked by nanos, that would not have the same effect as reducing the speed of nanoships.
- Why don't you add a new type of T2 ammo that does less damage but has superior tracking? You have the T2 ammo that does more damage but has 75% penalty on tracking. Add another type of T2 ammo that has say a 50% bonus on tracking. Then as long as people carry that they have a shot at even hitting those 10kms vagas.
CCP, please read this post and understand what he's saying. this is one of the best posts in this thread
Especially the tracking ammo idea 
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.26 11:59:00 -
[15]
Originally by: Christopher Multsanti I cannot be bothered to sift through all the carebear tears to find people that are actually posting sense, so if this has been mention already, sorry.
I like the dev blog, excellent changes and about time to. But you must now look at the rapier, it is overpowered because nanoness is over powered, so you must look at nerfing the rapier. Must!!

you want to nerf the new worst recon even more
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.26 12:15:00 -
[16]
Originally by: Rhamnousia
Originally by: Xyleya snip
10MN MWD II: 500% Acceleration Control LvL 5: + 25% = 625% Rogue MY-1: + 3% = 643.75% Zor's Custom Navigation Hyperlink: +5% = 675.93%
snip
actually, the 10MN MWD II gives 550% base before skill. with acceleration control lvl 4 it yields 660%. with overheating it yields 990%.
i did not take any implant into the equation. These numbers are live on TQ as of this post.
your math is a little off, IIRC.
those are the post nerf stats
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.29 10:48:00 -
[17]
Originally by: Redback911
Originally by: Haakelen Haniblecter, if you're seriously not trolling, if you honestly have no clue about the many multitudes of ways to kill nanoships, you're even more pointless than I first assumed.
Drive off, yes. Kill, no. They have option to run at any time.
Step 1 to killing a nano is preventing them running
Shhhh, Im hunting Badgers |

Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.29 11:18:00 -
[18]
Originally by: Damned Force
Originally by: Haakelen
Originally by: Rawr Cristina
Originally by: Cutesmile Test on Sisi. A half skilled Drake blowing up a Vaga very fast. LOL 35millio isk 10m sp vs 200m isk and 30m sp Very logic. Fck up CCP
Drake is an anti-cruiser platform
You were in a cruiser
go figure.
No, see, after this patch, the Drake is the anti-everything platform.
Yes because the drake is so good ship. have such a firepower and tank together in 1 setup that can kill any other BC too 
I think 550 dps and 100,000 EHP fits the bill, thats with mwd and point 
Shhhh, Im hunting Badgers |
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